using UnityEngine;

public static class LunaSupport
{
	public static string ToString(this Vector2 v, string format)
	{
		return null;
	}

	public static string ToString(this Vector3 v, string format)
	{
		return null;
	}

	public static string ToString(this Quaternion q, string format)
	{
		return null;
	}
}
